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Student Response Systems

Page history last edited by Emily Mann 14 years, 11 months ago

Sunnyside's Active Participation strategies.pdf"Student response technology is a potentially useful teaching and learning tool that students enjoy using, but one that will only be beneficial to the extent that faculty craft useful questions and facilitate student discussions in order to foster an active learning environment." - Roger C. Lowery, Ph.D.

Introduction to Classroom Usage (video from UT)

 

BubbleShare: Share photos - Easy Photo Sharing

 

Definition: 

  • Audience response system = Classroom response system = Student response system = Personal response system   
  • From Wikipedia: Audience response is a type of interaction associated with the use of audience response systems, to create interactivity between a presenter and his/her audience. Systems for co-located audiences combine wireless hardware with presentation software, and systems for remote audiences may use the telephone or web polls for audiences watching through television or the Internet. In educational settings, such systems are often called "Student Response Systems" or "Personal Response Systems." The hand-held remote control that students use to convey their responses to questions is often called a "clicker."

 

Some Manufacturers:

 

  Comparison of Manufacturers Matrix

 

"Poorly structured questions or ones that don't focus on key concepts and reveal misunderstandings can undermine the value of personal response systems." - Educause article: 7 Things You Should Know About Clickers

 

Features to Consider:

  • RF vs. IR
  • Input varieties: ABC, Y/N, T/F, text, numbers, expressions
  • Questions displayed on device vs. via projected image
  • Testing software and Question bank
  • State Standards support
  • Partnerships with textbook publishers
  • PowerPoint compatability
  • Operating system compatability
  • Expandability
  • Training and support resources
  • Integration with interactive whiteboard systems
  • Integration with Classroom Management Systems (Blackboard, WebCT, Moodle)

 

Trends & Alternatives to Clickers:

 

Research Information:

 

Classroom Application (adapted and inspired by Vanderbilt University) 

 

Continuum of Questions Types of Activities

·         Factual Questions

·         Conceptual Questions

·         One-Best-Answer Questions

      Opinion Questions

·         Data Gathering Questions

·         Questions Asking for Predictions

        Higher Order Thinking

·         Games

     Feedback on Teachin

·         Attendance

·         Summative Assessment

·         Formative Assessment.

·         Homework Collection.

·         Discussion Warm-Up

·         Contingent Teaching 

·         Peer Instruction

·         Repeated Questions

·         Question-Driven Instruction

·         "Choose Your Own Adventure"

Designing Questions (Ohio State University)

 

 

 

 

Mixing Traditional Participation with Clickers

 

 

 

Introduction to Classroom Usage (video from UT)

Teaching Ideas

User Forum - Resources & Sharing

User Community & Websites

User Guide: An Instructors Guide to the Effective Use of Personal Response Systems in Teaching

 

 

Best Practices for Implementing Clickers in the Classroom*

 

Best Practices from UW Madison

 

From Educase Quarterly November 2007

1. Keep slides short to optimize legibility.
2. Keep the number of answer options to five.
3. Do not make the questions overly complex.
4. Keep voting straightforward—systems allow complex branching, but keep it simple.

5. Allow sufficient time for students to answer questions. Some general guidelines:

  • Classes of fewer than 30 students: 15–20 seconds per question
  • Classes of 30 to 100 students: 30 seconds per question
  • Classes of more than 100 students: 1 minute per question
6. Allow time for discussion between questions.
7. Encourage active discussion with the audience.
8. Do not ask too many questions; use them for the key points.
9. Position the questions at periodic intervals throughout the presentation.
10. Include an "answer now" prompt to differentiate between lecture slides and interactive polling slides.
11. Use a "correct answer" indicator to visually identify the appropriate answer.
12. Include a "response grid" so that students know their responses have registered.
13. Increase responsiveness by using a "countdown timer" that will close polling after a set amount of time.
14. Test the system in the proposed location to identify technical issues (lighting, signal interference, etc.)
15. On the actual day of the session, allow time to set out clickers and start system.
16. Rehearse actual presentation to make sure it will run smoothly.
17. Provide clear instructions on how to use the clickers to the audience.
18. Do not overuse the system or it will lose its "engagement" potential.
* Tips 1–5, 14–16, and 18 came from Robertson; tips 6–9 and 17 from Duncan; and tips 10–13 from Turning Point Technologies.

Strategies for off-line, non-tech Student Engagement Sunnyside's Active Participation strategies.pdf

 

Interwrite PRS

Software and Help Manual Downloads

User Manual

Quick Start Guide

Trouble Shooting

Software Downloads

Example Rosters & Classes from GTCO CalComp

 

 

 

 

 

 

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